Hole io (2023)
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Show who is the biggest black hole in the town!
- local
- pve
- multiplayer
- pvp
- arcade
- agriculture
- 4-player
- top-down
- cartoony
- stylized
- 3d
- casual
- colourful
- funny
- single-player
Show who is the biggest black hole in the town!
Relive the award-winning classic that redefined the brick-breaking genre. Shatter returns in stunning 4K resolution running at 120fps, with a modernised UI, and multiple visual improvements. Re-experience the highly acclaimed original soundtrack, remixed and remastered in 5.1 surround sound.
The Grinch has had a wonderful, awful idea – steal all the presents in Who-ville, using gadgets like his stealthy Santa costume and Candy Cane Lasso. Help him sneak around, freeze creatures with snowballs, and learn the meaning of Christmas along the way, in this festive platformer!
Heave Ho tasks up to four players with a simple goal – don’t fall to your death! Players will use their own two hands and the outstretched grip of their friends to grapple across each level on their way to victory.
After the shipwreck in Africa, Bud and Terence save a village from criminals and make their way home on a raft loaded with bananas. But of course it wouldn't be a Bud and Terence adventure if everything went according to plan.
Bone's Cafe is a fast paced, 1-4 Players couch co-op, cooking game. Customize the layout of your kitchen to guarantee your success. Specialize your menu in ingredients and recipes to design your ultimate cafe. Put your necromancy skills to the test and raise your own undead kitchen staff.
Merek's Market is a chaotic crafting game about running a medieval shop. Take charge of your shop as you haggle, barter and craft your way through a comical single player campaign or team up with friends in couch co-op to supply the whole town.
Before its creation, GGPO creator Tony Cannon was completely dissatisfied with the 2006 Xbox 360 re-release of Street Fighter II: Hyper Fighting after experiencing its criticized online capabilities.[2] As a reaction to its service, Cannon began development on GGPO and released the first version in late 2006. Cannon later demonstrated GGPO to Capcom, which was positively received.[3]