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“A Painter's Tale” is an adventure game that tells the story of the tiny Südtirol village of Curon Venosta by mixing reality and fiction. The old Curon was flooded by the waters of Lake Reschen in 1950 due to the construction of a dam. What lies beneath the bell tower still emerging from the lake?
Explore a Celtic world full of magic devices and talking animals, Collect and Combine objects on your journey to Solve puzzles, Uncover the mysteries behind the village's impending doom
Resolutiion is a fast-paced action-adventure created by two angry German brothers leading a band of vagrants who loaded it with lovely pixels, dirty jokes, deep ideas and badassemotional tunes for 20 hours of punishing combat, rewarding exploration, and layered storytelling. Will you be the player or will you be played? In the Infinite Empire nothing is as it seems.Explore a fractured future, gathering weird weapons and stories, to piece together the past: a friend betrayed, a family broken, worlds at war. To solve the mystery of the Cradles take on a multi-cultural-mashup of cynical gods, emotional machines, zealots, luddites, and furry critters in a world that doesn’t care if it confuses or kills you — oh hey, a kitty!
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Quest for Glory is a series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole.[1][2][3][4][5] The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with adventure game development.[6][7] The series combines humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating a 5-part series in the Sierra stable.
Explore a memorable 1920s fantasy world where you interact with, befriend and romance hundreds of characters with unique quests, as an already rich and famous heroine.