Rising Hell is a vertical platformer rogue-lite filled with adrenaline-pumping action and tons of heavy gothic metal shreds. Climb out from the ever-changing hell while you fight hordes of blood-lusting demons.
early accesslPlaystation 5Nintendo SwitchPC WindowsXbox OneXbox Series XPlaystation 4
Summum Aeterna is a fast-paced roguelite inspired by the metroidvania Aeterna Noctis. With the world creator you will be able to live your adventures as you select the worlds, challenges, difficulty and advantages or traps of each cycle. Death is destiny, glory only for the chosen ones.
Nintendo SwitchXbox Series XXbox OnePlaystation 4Playstation 5PC Windows
Source of Madness is a side-scrolling dark action roguelite set in a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning. Take on the role of a new Acolyte as they embark on a nightmarish odyssey.
Xbox Series XXbox OnePC WindowsPlaystation 4Nintendo Switch
Nongunz is a roguelite action-platformer described as “The Binding of Isaac meets Cookie Clicker.” Battle grotesque creatures, kill quickly to maintain your combo meter, and rescue worshipers to become part of your idle army to buy upgrades.
Nintendo SwitchXbox OnePlaystation 4PC WindowsLinux
In a not-too-distant future dystopia, a single videogame development company, Regnantcorp, controls an Orwellian society by enslaving the population with their addictive free games.As a rebellious racoon, along with your llama steed, you'll explore a surreal castle-like office full of enemies, challenges, secrets and corporate pigs.Break into their headquarters, uncover the conspiracy and save videogames!
Nintendo SwitchPC WindowsstadiaXbox OneMac OSLinuxPlaystation 4
Sundered is a metroidvania game in which the player must traverse a side-scrolling world and unlock new abilities to progress.[2] These are unlocked at shrines, and the player can also open shortcuts that provide a faster way across the game's world.[2] The game makes use of some random elements, as enemy hordes will spawn randomly and try to attack the player.[2] Additionally, after every death, the passages connecting the game's areas rearrange themselves using procedural generation.[2]