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Successful completion of a World is accomplished by defeating a key foe, which is either the primary villain from the Disney story, a unique Heartless of particular strength, or a combination thereof. Experience gained rises in relation to the strength of the foe, and is consistent for each enemy over the course of the game. Enemies also drop a combination of four types of reward upon death, green orbs that replenish HP, blue, translucent bubbles that replenish MP, yellow diamonds that contribute funds to the in-game currency "Munny", and tiny chests that when picked up, add a item to the players inventory based on the foe defeated.