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- Easy to play, exactly what you need to rest from the dynamics of big games; - Level-design with no dead ends, so you don't have to restart any level except if you really want to start anew; - Short animated cutscenes with story elements. Objective of each level is to have every power grid cell filled with energy. Game starts with only red-colored reactors, then proceeds to include yellow-colored, blue-colored and non-colored, which must be first exposed to the coloring rays.